![]() ![]() The Blue Rose is a multi-barreled revolver that fire powerful rounds. As the finishing move after juggling an enemy in the air, Payline is absolutely crucial, and when paired with Wire Snatch, you can repeat this technique multiple times in a row. Payline: Nero dashes from midair in a diagonal line, striking an enemy on the ground below. Its damage is impressive, and it can be the first attack you land in a longer chain. ![]() This is ideal for faster bosses and against single enemies who don’t stay in the same place for very long before moving. Shuffle: Nero will quickly take a step back, then slam forward with a single slash. For enemies causing you headaches while you’re trying to battle their friends, it can keep them out of the fight long enough to cull the herd. Roulette Spin: While in the air, Nero does a combination of slices on an enemy and then throws them even higher into the air. Streak is ideal for closing the distance on bosses or enemies who are guarding against ranged attacks. This ability is similar to Dante’s “Stinger,” but ends in a large slash rather than a fast combination of stabs. Streak: Dash forward and slice your enemy. ![]() The Red Queen is what you’ll use to chain most of your combo attacks together, and it’s versatile enough to use in almost any situation. The enormous blade delivers impressive damage in just a few strikes, and it’s fitted with a combustion “Exceed” engine to deliver even more destruction when revved up. The Red Queen is a sword Nero will use for the entirety of Devil May Cry 5. ![]()
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